We are now on position 132 in the Steam global wishlists charts. Our publisher Hooded Horse did also a great job during the Steam Next Fest so we could reach a new level of visibility. Having 100.000 wishlists is a great success for a small indie team like us and this would not have been possible without your support. We have more than doubled our wishlist numbers during the Steam Next Fest! () For an indie developer these wishlists numbers are very important to get enough coverage by Steam during release. We have been able to more than double our Steam wishlists count and have now more than 100.000 outstanding wishlists (still increasing day by day). Over 25.000 gamer played the Fata Deum demo and over 2.000 feedback forms have been filled out! Thereby, we decided to move the release date to 2023. The cooperation with the publisher means more money and more quality for Fata Deum before we release to EA, but it also means: a later release! The Steam Next Fest has been a great success and we received a lot of new input (2000+ filled out queries…) so this needed time □ So, it is very great that our publisher supports us in this direction! So currently we are still in this transformational process while improving the AI in the meantime (code-aspects are really high-priority right now).Īs AI improvements or the mentioned organizational aspects are quite difficult to demonstrate via an update, we have not much to share right now, sorry!īut things are going very well for Fata Deum and the mentioned steps will results in an improved development speed during this year and also allows us to already have much better support at the begin of the EA phase (instead of ramping these things up after getting new budget during the EA release). To achieve this, we needed to change things organizational and code-wise. I have often ruined my evenings by accidentally pressing the space bar to switch between menus only to start the next day and therefore ruining that run as I only have 5 in game days to play and every time you mess up an evening that run is pretty much over.We are sorry for being silent over the last months, but after the very intense time at the begin of the year (publisher deal and Steam Next Fest), we decided to calm down a bit, check the feedback, take a breath, check the feedback again, talk to our brand-new publisher, sit back, check the feedback again, do some planning, talk to the publisher and continue to work □īased on the feedback and the possibility to get access to additional budget (via our publisher) we decided that increasing the team size, especially for software development, would be the best step for the project. In some menus, like the miracle menu where you choose which miracles to perform for the people, you press the space bar to switch between good and evil miracles, but then in the evening you use the space bar to finish the evening and start the next day. Then there is the issue with the space bar. Fata Deum gives you a view from high up to view the world and the cities, and you control the movement or panning of the screen with WASD, like many strategy and tactic games do but in Fata Deum, when you press the W key to pan up or north, the camera goes forward instead, like you are playing a first-person game, which in turn makes it an exercise in frustration in trying to move around the world and do god stuff. The control scheme needs some work in my opinion. Yes, the game is quite fun, but is very annoying to control.
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